Points of Interest #1: The Riven Autumn
Today I want to share something a little special. Rather than talking big picture dyanamics like region or plane of existance, I want to narrow it down to a specific location therein. Somewhere players...
Notes of the Wandering Alchemist
Creating material for 5th Edition, Savage Worlds & Cypher System while sharing ideas, resources, and independant RPGs.
Today I want to share something a little special. Rather than talking big picture dyanamics like region or plane of existance, I want to narrow it down to a specific location therein. Somewhere players...
Structured Power & Independence The Dragon Song Empire is divided into various provinces that stem from the lands of the ancient warlords or from expansions the Empire has made. Each of these provinces comes...
Finally we come to the beginning of our fourth major region of Idhomly. Once we take a look at the Dragon Song Empire we can begin to move into the planes of existence and...
Three Nations, Three Philosophies The land of Atlazan is divided into three major nations each of which follows different ideals. On the western half of the continent is a mostly desert kingdom ruled over...
Today we begin looking at a land that has undergone enormous change since its first posts on the old site. Years of thought and nearly 100 campaign sessions will do that! The small, isolated...
Resources of Bael-Ur Sitting where it does in more temperate lands, Bael-Ur has a wealth of resources that various city-states monopolize. Some farm and ranch their open lands, while those closer to the mountains...
Today we mark our first primer entry away from Kheprishet and head north to the lands that started it all: Bael-Ur. It was here that our Pathfinder campaign began all those years ago and...
Pharaonic Hierarchy Kheprishet is ruled over by a pharaoh who has varying degrees of power. The word of the pharaoh is the word of the gods and all will listen to them, provided they...
The Snake With Seven Heads. Devourer of All Artifacts. Eater of Cities. Serpent of One Thousand Eyes. Fear that which is the spirit of ruin: Zalthrugor! This is the gist of how this workshop...
Welcome to some At Worlds Anchor setting information. We’re starting with the core world and center of adventure: Idhomlya. There are a few different regions, some of which I have mentioned in the past....