Libris Monstrum: Manifestation of Doubt
An indigo shroud floats through the air, giggling quietly and whispering to itself. You can hear the voices speaking about you, their knowing grins peaking out from under the cloth.
MANIFESTATION OF DOUBT
Medium thumogeny, chaotic evil
Armor Class. 14 (natural armor)
Hit Points. 104 (16d8+32)
Speed. fly 30 ft.
|12 (+1)||15 (+2)||14 (+2)||13 (+1)||10 (+0)||16 (+3)|
Saving Throws. Cha +5
Skills. Intimidate +5, Perception +2
Damage Resistances. Necrotic, poison, psychic; bludgeoning, piercing, and slashing from non-magical weapons
Condition Immunities. Frightened, petrification, poisoned, stunned
Senses. Blindsense 120 ft, passive Perception 12
Challenge. 3 (700 xp)
Goading Whispers. Any creature within 30 feet of the manifestation of doubt can hear the whispers that its many mouths emit. When a creature begins its turn in this space, or enters it for the first time on a turn, they must make a DC 15 Charisma saving throw or begin to doubt their actions for one minute. While influenced, creatures have disadvantage on attack rolls as well as skill and ability checks. Creatures can make an additional saving throw at the end of their turn to end the effect. A creature that succeeds its saving throw or ends the effect is immune to this ability for 24 hours.
Scornful Comments. The manifestation of doubt gives voice to contempt against up to three creatures within 30 feet. Each target must make a DC 13 Wisdom save or take 8 (1d10+3) psychic damage.
Stifling Doubt (Recharge 5 or 6). The manifestation targets one creature within 120 feet and forces them to question everything they know, stunning them completely. The target must make a DC 15 Charisma save or take 18 (4d8) psychic damage and become stunned for 1d6 turns. On a successful saving throw, the damage is halved and the target does not become stunned. Creatures stunned by this effect can make a saving throw at the end of each turn to remove the effect.
The thumogeny are creatures created from the will and emotion of sentient beings. These strange creatures exist on a continuum somewhere between the likes of devils or angels and elementals, pure feeling given form. Manifestations are some of the most basic of these, pulled magically through significant events or the will of a powerful mage, wrecking unchecked chaos in the wake of unfettered emotion.
Manifestations of doubt are terrible, mocking things that are often used to keep individuals or groups in check by malevolent individuals. These thumogeny create a sense of hopelessness to nearby individuals and use their abilities to intensify the doubts and concerns of any individual that would move against it. They take on the appearance of simple shrouds or hooded robes of indigo, no individual beneath can be seen. From the shroud can be heard at least one and up to a dozen individual voices whispering and anyone that hears them believes can catch only hints of their own name and a dismissive attitude. If you get close enough to try and look beneath the shroud, you can only catch the hint of a knowing smirk before the gnawing doubt forces you to look away.
The manifestation of doubt brings us closer to the end of our range of thumogenic manifestations. In this case we see the Luxarrahn color indigo which represents the two very emotional expectations we might have for something: hope and doubt. On the positive side is hope, something to aspire to and trust in. But when times are dark hope might lead to doubt, a gnawing and debilitating emotion that can lead to questioning beliefs, actions, and ability. That is what this manifestation is and is represented by nothing but the unknown stranger, the unheard voices that belong to no one specific. The abilities given to the creature create that doubt on the battlefield through disadvantage and stunning while being flavored by heavy psychic damage. As with most of the thumogeny, the abilities and imagery rely on a flavorful narrative and buy in will only help play out these temporary but strong emotional surges.