Libris Monstrum: Manifestation of Avarice
Golden hands reach out from the transluscent orb as coins continue to fall from it, grasping at each one in a continuous effort to replace what is lost.
Manifestation of Avarice
Large thumogeny, chaotic neutral
Armor Class. 15 (natural armor)
Hit Points. 117 (18d10+18)
Speed. Fly 20 ft.
|14 (+2)||17 (+3)||12 (+1)||6 (-2)||13 (+1)||11 (+0)|
Saving Throws. Wis +3
Skills. Perception +3
Damage Resistances. Necrotic, poison, psychic; bludgeoning, piercing, and slashing from non-magical weapons
Condition Immunities. Frightened, petrification, poisoned, stunned
Senses. Blindsense 120 ft, passive Perception 13
Challenge. 3 (700 xp)
Greedy Maelstrom. The continuous movement of heavy coins and repeated movement of fists replacing them makes the interior of the orb quite dangerous for anything that gets caught in its form. Creatures within the orb take 10 (4d4) bludgeoning damage at the start of their turn. Creatures within can use an action to attempt to escape using an Athletics or Acrobatics skill check with a DC 14. The manifestation can hold one Large or up to four Medium or smaller creatures within it.
Multiattack. The manifestation of avarice makes two attacks using grasping hands or vice grip with a preference for utilizing vice grip on grappled targets.
Grasping Hands. Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 6 (1d6+3) bludgeoning damage and the target must make a DC 14 Strength saving throw or become grappled by the manifestation of wrath.
Vice Grip. The manifestation of wrath holds tight to what it has. A grappled target must make a Constitution saving throw, taking 7 (2d6) bludgeoning damage on a failure or half as much on a success. If the manifestation as space within its orb the grappled target will also be placed within, otherwise it will continue to grasp the target. The manifestation can hold one Large or up to four Medium or smaller creatures in its arms in addition to those contiained within the orb itself.
The thumogeny are creatures created from the will and emotion of sentient beings. These strange creatures exist on a continuum somewhere between the likes of devils or angels and elementals, pure feeling given form. Manifestions are some of the most basic of these, pulled magically through significant events or the will of a powerful mage, wrecking unchecked chaos in the wake of unfettered emotion.
Manifestations of avarice are golden-yellow translucent orbs from which sprout dozens of arms. Within the orb is a whirlwind of gold coins that continuously fall out of it from between the arms despite the manifestations best efforts to replace them. The arms are continuously reachout to grab the lost coins and anything else that might be in reach, adding to its hoard. A manifestation of avarice is a risk to everything around it, destroying valuable items without any real knowledge of what its doing. All it knows is the desire for more.
This manifestation of avarice stems from the yellow light of the Luxarrahn philosophies. The color represents both restraint and avarice. The latter quality often shows itself in the desperate and selfish with acts of greed destroying everything around a person without them even realizing it. That is what this monster represents the unending grasping and selfishness of avarice. The danger of this creature is represented two-fold. Its grasping is a continuous problem from melee attackers and anyone that winds up inside would do well to escape before falling unconcious as they will not likely survive after that point. Beyond that the manifestion will grab anything, meaning that letting it just go whereever it would is dangerous at best and giving up an unknown amount of lost items at worst.