Libris Monstrum: Manifestation of Wrath
A crismon, insect-like horror of stingers and wings that emits a resonant, buzzing noise as it unfolds itself into being.
Manifestation of Wrath
Medium thumogeny, chaotic neutral
Armor Class. 14 (natural armor)
Hit Points. 120 (16d8+48)
Speed. Fly 40 ft.
|16 (+3)||14 (+2)||17 (+3)||4 (-3)||8 (-1)||15 (+2)|
Saving Throws. Str +5
Skills. Intimidate +4
Damage Resistances. Necrotic, poison, psychic; bludgeoning, piercing, and slashing from non-magical weapons
Condition Immunities. Frightened, petrification, poisoned, stunned
Senses. Blindsense 120 ft, passive Perception 9
Challenge. 3 (700 xp)
Infuriatingly Noisome. The manifestation of wrath emits a noise that grates against the psyche of anything that can hear it. Any creature that ends its turn within 60 feet of the manifestation must make a DC 14 Wisdom saving throw or become affected by the noise. Failures add up and cause additional side effects as described below. An effected creature that succeeds its saving throw will reduce this effect by one stage or ending it if they are on stage one. Creatures remain effected for up to 1 minute after the noise is no longer influencing them. Successful saving throws during this time reduce the effect while failures do not cause it to worsen.
Stage One: The effected creature has disadvantage on Wisdom saving throws and Concentration checks.
Stage Two: The effected creature has advantage on Strength saving throws and skill checks and deal an extra 1d6 damage on melee attacks.
Stage Three: The effected creature uses its actions to approach and attack the nearest other creature with melee attacks on its turn.
Multiattack. The manifestation of wrath makes three sting attacks.
Stingers. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) piercing damage.
The thumogeny are creatures created from the will and emotion of sentient beings. These strange creatures exist on a continuum somewhere between the likes of devils or angels and elementals, pure feeling given form. Manifestions are some of the most basic of these, pulled magically through significant events or the will of a powerful mage, wrecking unchecked chaos in the wake of unfettered emotion.
Manifestations of wrath are crimson masses of insect parts. Wings, legs, and stingers of all kind vibrate and thrash from the chaotic mass, lashing out at anything that gets too close. Individuals who find themselves too close to the manifestation will find the noise it creates unbearable as it reaches into their psyches and cause them them to lash out. It is not uncommon for a single manifestation of wrath to cause the death of dozens of people without actually touching them as they lash out blindly at one another in anger.
This is the first in a series of entries that represent something important to my world of Luxarrah. Years ago I developed a portion of their mythology which revolves around light and celestial bodies. In this case I am looking at the colors of the rainbow and the philisophical connections those hold. On one side is a virtue to strive for and on the other an instinct that can cause great harm if left unchecked. While there would, logically, be manifestations of the positive variety, we are looking at monster stat blocks and it is much more likely such things are going to be needed from the negative and more dangerous sides of emotion.
In this case the color red represents passion and wrath. Going with wrath we have a creature that just attacks and, itself, does little in the way of special abilities. Instead I decided it would make a noise so terrible that it would influence the creatures who hear it. First this would be annoying (stage one effects) but then it would make you angry (stage two effects). While stage two might be beneficial, it stops being so great when you reach stage three and can no longer control your attacks. The possibility that your allies turn on you and attack with extra damage is quite dangerous and it my hope that a manifestation of wrath acts as much a hazard in a larger fight as a danger on its own.