GM Dictionary: Castle Anatomy #10
This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details.
A type of cell or dungeon that consists of a tight hole in the ground. A prisoner would find it nearly impossible to turn, let alone sit or move around. These cells may be a bit deep and are closed by an iron grate.
This is a mini-article series featuring short explanations for words more commonly used in RPGs (or potentially so!) than normal conversation. Each month will hold a different theme and each weekday will have a different word. Note: these are personal, simple breakdowns and not perfect. Please tell me if I am mistaken and I will work to correct it! For anyone looking for a collected work please check out our Patreon. All patrons get a PDF collected copy each month!