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Tag: Mechanics

Sub-Class: Bard College of the Plague Doctor

Sub-Class: Bard College of the Plague Doctor

Okay everyone, I need to start today off by saying that this sub-class challenge has been just that: a challenge. Some of these come out better than others and all of them need a little work. There is something that is beginning to trend with my thought process though. For the Hag Coven wizard (find it here if you haven’t read it) I was unable to really flesh out the entire build. The farthest I got for features was level…

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Review: North Seat Player’s Primer

Review: North Seat Player’s Primer

Hello everyone! Remember when I was here last week and I had to change up the review? Well, it definitely ended up being the right choice. Today I do not bring you the review of the first book of the North Seat campaign setting. Instead I have the Player’s Primer which is a supplement to go along with the setting and an absolute must if you are going to play North Seat Book 1. I will get into that, but…

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Sub-Class: Hag Coven Wizard

Sub-Class: Hag Coven Wizard

Today is a class archetype for 5th Edition that has been a bit of a conundrum for me. Where to start, what to do, what features to utilize, etc. The hag coven wizard was put on the Twitter poll because it sounded like a fun idea. People must have agreed because it did quite well in the running. Keep in mind that there is a poll up until tomorrow for the next entries into this series. You can find it…

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Barbarian Path: Wendigo

Barbarian Path: Wendigo

Tonight is the start of something very special, the first of our monthly class archetype articles. Around the turn of the new year I decided to challenge myself with two new articles each month. The first of these articles would be a re-skinning article and the second would be to build a new subclass for fifth edition. In order to do this I asked Twitter to vote in a few polls. The results gave me some topics from which to…

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Resources For Every GM: Internet Part 11

Resources For Every GM: Internet Part 11

Tonight I have three resources that are, essentially, free. Of course that is true for many of the internet-based resources that I post here. With today’s growing community and access to the internet, it becomes hard not to find new resources. Not all of them are great. Some still need to grow and develop (like me!). Others, though, are really fantastic. Today I try to share with you three of those fantastic online resources to add to your bookmarks. The…

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Warlock Patron: Winter Warlock

Warlock Patron: Winter Warlock

Good evening everyone! After a brief discussion on Twitter about two weeks ago it was decided that the Winter Warlock from the Christmas movie Santa Claus Is Comin’ To Town should definitely be a patron option for warlocks in 5th Edition. As a result I pledged to take it upon myself to create such a patron. Tonight I have the initial version for all of you. This is rough, which means that it isn’t just untested but has relatively little…

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For The Love Of XP Part 3: My Love Of XP

For The Love Of XP Part 3: My Love Of XP

Good evening everyone! We have arrived at the final part to the short series entitles For The Love of XP. You can find the first part here and you can find the second part here. The short of it is that I wanted to talk about why I love XP and prefer it’s use enough that I added it to Star Trek Adventures. In the first part I briefly go over my experience finding games with alternative advancement methods and…

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For The Love Of XP Part 2: Adding It To A Game

For The Love Of XP Part 2: Adding It To A Game

Greetings all! Tonight I have the sequel to an article I wrote a few weeks ago titled, For The Love Of XP. In it I go over experience points and how they have been used in various games and how the concepts of level and XP have disappeared from RPGs. I love many of these mechanics, but the lack of XP, for me, is something troublesome. I have spent a long time developing alternatives to strict combat XP and personal…

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For The Love Of XP

For The Love Of XP

Today I wanted to write about something that I have been thinking a great deal about over the past year. In this time I have been introduced to a bunch of new games all with different ways of providing character advancement. From standard D&D level advancement to the somewhat bartering XP of Cypher to gaining XP through failure in Powered by the Apocalypse games, there are so many different methods of advancing characters. Most recently I have begun playing Star…

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