GM Dictionary: Castle Anatomy #21

GM Dictionary: Castle Anatomy #21

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Curtain A wall that surround a fortification. Larger settlements would have multiple curtains with each section being more well protected behind the multiple layers of defense. This is a mini-article series featuring short explanations for words more commonly…

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Resources For Every GM: Artifacts, MacGuffins, & Red Herrings Part 3

Resources For Every GM: Artifacts, MacGuffins, & Red Herrings Part 3

Good evening everyone! Tonight for our Resources entry I want to get back to the less-than-aptly category of artifacts, MacGuffins, and red herrings. This inspirational category catches the things and concepts that don’t fit in the others. They are not creatures, settings, or characters. Instead this group is the other “stuff” that help makes up a story and narrative. Tonight’s entry is specifically about manipulating NPCs or PCs when their player’s are not around for a while. Each one can…

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GM Dictionary: Castle Anatomy #20

GM Dictionary: Castle Anatomy #20

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Garderobes This is a small, private room extending from a larger room. These are often thought of as privies to dispose of waste to the outside, but may also be closets for armor, clothing, or valuables. This is…

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GM Dictionary: Castle Anatomy #19

GM Dictionary: Castle Anatomy #19

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Portcullis These are heavy, fortified gates of iron that block a gateway. Machinations within the fortification can easily open the portcullis, but those attacking cannot. Often there are two so attackers could be trapped between with murder hole…

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Review: 5E Adventure – Into The Light

Review: 5E Adventure – Into The Light

Hello everyone, hope those of you who celebrated anything have had a good week! Well, I hope that everyone had a good week. Today I have a review for you all! Written by David Flor of Darklight Interactive, this 96 page adventure is the first of what will hopefully be many parts. The adventure is titled The Coming Dark and this is the first chapter of that: Into The Light. As a little bit of background this product was Kickstarted…

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GM Dictionary: Castle Anatomy #18

GM Dictionary: Castle Anatomy #18

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Machicolations Similar to murder holes, machicolations are holes in a battlement that allow defenders to safely aim down to the base of the wall they stand upon. This is a mini-article series featuring short explanations for words more…

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GM Dictionary: Castle Anatomy #17

GM Dictionary: Castle Anatomy #17

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Talus Taluses are the tapered thickening portions at the bottom of a wall. These help support large walls, cause issues for those seeking to undermine the wall, and create difficulty for siege engines meant to be pushed up…

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GM Dictionary: Castle Anatomy #16

GM Dictionary: Castle Anatomy #16

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Crenel On crenelated parapet there are defensive low walls with spaces for firing or dropping objects at attackers. These regular openings are called crenels. This is a mini-article series featuring short explanations for words more commonly used in…

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Libris Monstrum #19: Vampires Revisited

Libris Monstrum #19: Vampires Revisited

Tonight we come back to the topic of vampires. In the first entry on vampires, I had plenty to talk about. From the kind of vampires I enjoy to the myth’s origins to some vampire-like creatures featured in D&D, there was plenty to cover. I even went through some variant vampires in a Re-Skinning article recently. In fact there was enough to talk about that I had two entries. If you want to hear about some neat vampires of D&D…

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GM Dictionary: Castle Anatomy #15

GM Dictionary: Castle Anatomy #15

This month I want to cover something that comes up often in fantasy campaigns: castles. What exactly are the different parts that we mention in descriptions and what are their purpose? Hopefully this month will help clear up some of those details. Cistern These are waterproof receptacles, often used to collect rainwater when wells cannot feasibly be dug. Large enough cisterns are effectively covered reservoirs. This is a mini-article series featuring short explanations for words more commonly used in RPGs…

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