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Resources For Every GM: References Part 8

Resources For Every GM: References Part 8

Today I have three completely random reference books that I think every GM should have. Well, I guess that in itself isn’t random. What is random is the topics of the books, because today does not have a real theme. Instead it is three books that could really help you…in certain scenarios. Listen if you like adventures, campaigns, or lands to have specific themes than one of these books might be good for you. If not, there are seven other…

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Resources For Every GM: Artifacts, MacGuffins, & Red Herrings Part 3

Resources For Every GM: Artifacts, MacGuffins, & Red Herrings Part 3

Good evening everyone! Tonight for our Resources entry I want to get back to the less-than-aptly category of artifacts, MacGuffins, and red herrings. This inspirational category catches the things and concepts that don’t fit in the others. They are not creatures, settings, or characters. Instead this group is the other “stuff” that help makes up a story and narrative. Tonight’s entry is specifically about manipulating NPCs or PCs when their player’s are not around for a while. Each one can…

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Resources For Every GM: Card & Board Games Part 4

Resources For Every GM: Card & Board Games Part 4

Good evening everyone! Today’s Resources entry is another list of games that you can play with your game group whenever you need a break from your campaign. The ones that I am including are especially helpful in working some of those role-playing and thinking muscles. These games are not all about the individual or competition. Instead they are cooperative and focus on the group working together to figure things out, survive, and win. Mysterium This is a newer game to…

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Resources For Every GM: Internet Part 10

Resources For Every GM: Internet Part 10

Today I have a special entry into Resources For Every GM! In it I add three more sources for your RPG folder of bookmarks. The internet has no shortage of useful tools and sites, but with so many I thought it would be a good idea to point you towards a few from the Twitter community. While some of you may already visit these sites or know of them from Twitter, other readers may not have a Twitter account or…

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Resources For Every GM: Creatures Part 3 / Horror Part 4

Resources For Every GM: Creatures Part 3 / Horror Part 4

In the spirit of the best holiday of the year, this week’s Resources features three types of monsters that will strike fear into many players. Creepy, terrible, and not what they seem are the best qualities in horror monsters! Aliens The first consideration for today is one of the more obvious ones in many ways. Still, I think it is one that is not often brought to bear at the table. Most games in which I find aliens are those…

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Resources For Every GM: Alternate Games Part 4

Resources For Every GM: Alternate Games Part 4

I talk a lot about Dungeons & Dragons on here. That’s the place my brain lives when it comes to RPGs, despite how often I venture away from it. No matter what, the root of my thinking lies in that realm. The result is I don’t talk about other games I love quite as much. Unless you count the reviews I do, but those tend to be more small publisher stuff. If not less well known, less talked about. So…

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Resources For Every GM: Internet Part 9

Resources For Every GM: Internet Part 9

Hey everyone, we are finally back to the Resources For Every GM series! This was one of the regular and reliable series in the blog before all the changes and I am hoping to make it so again. Currently I have some worked out and a few in the works, with releases scheduled through November! The plan is to release a new one every other week, on Thursday, from now until I run out of things to tell you about….

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Review: Axebane’s Moldy Codex

Review: Axebane’s Moldy Codex

Today I have something special to share with you folks in terms of reviews. This isn’t a new system, or on that has been out for a while. Nor is this an adventure, supplement, or tool. It may contain all of these things though. For today’s review I have the first issue of the Moldy Codex by Axebane, aka Daniel Walthall. You can head over here to get a copy for yourself.┬áThis is not the only product by Axebane and…

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Review: Bags of Flavour by Dwarves In A Trenchcoat

Review: Bags of Flavour by Dwarves In A Trenchcoat

Have you ever been completely unprepared for a session or the direction a session goes? Perhaps you have regretted adding that alchemist’s lab when the party begins digging through every shelf and box in the room. Maybe your planning time was cut short by a rogue flat tire and you need to wing it more than you are used to. Today, I have three items for you that will aid in these endeavors and add some interesting items to your…

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Resources For Every GM: Podcasts & Streams Part 4

Resources For Every GM: Podcasts & Streams Part 4

For the first time since moving to the new site, Resources For Every GM is back! I have been meaning to do this for a while, and it took longer than I meant it to, but we are finally here. I am going to keep it to that, because I want to get to it and I have a D&D game this evening! Tonight some podcasts I have been enjoying recently! Welcome To Nightvale My gods do I love this…

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