Good evening everyone! After a brief discussion on Twitter about two weeks ago it was decided that the Winter Warlock from the Christmas movie Santa Claus Is Comin’ To Town should definitely be a patron option for warlocks in 5th Edition. As a result I pledged to take it upon myself to create such a patron. Tonight I have the initial version for all of you. This is rough, which means that it isn’t just untested but has relatively little balancing done and certainly no rules wording triple-checks. That being said, I think there is potential for something fun here and would love you hear your ideas and input!
The Winter Warlock
A fey lord of the icy northern forest. A lonely, cruel wizard bending ice to his will. A friend who gives magic to those who truly need it most. The Winter Warlock is all of these an more. He is a being with magnificent abilities and a terrible temper. He represents both sides of the solitude that exists in the cold forests that exist out at the edge of civilization. He is the anger, selfishness, and cruelty of those who have been abandoned, forgotten, and neglected. So too is he the warmth of companionship and the one who can help you through the hardest of times. Which ever side you have seen, whether you owe a debt or have befriended this being, he has granted you a part of his great power. You wield winter’s wind now. For better or worse, the choice is yours.
Expanded Spell List
|2nd||animal messenger, ice knife*|
|3rd||clairvoyance, sleet storm|
|4th||fabricate, ice storm|
|5th||cone of cold, scrying|
*Located in the Elemental Evil Player’s Companion
Starting at 1st level, you become adapted to the effects of cold weather and cold environments. You are immune to natural effects such as snow, sleet, and freezing temperatures but might still be affected by magically created or enhanced effects. Additionally you may add thaumaturgy and ray of frost to your list of cantrips that you may choose from, and add one of those to you known cantrip list. This does not count against the number known based on level.
Beginning at 6th level, when you are hit by an attack you may use your reaction to cause the target to suffer cold polar winds as retribution. This causes the attacker to become stunned until the end of their next turn. Once you use this feature, you can’t use it again until you finish a short or a long rest.
At 10th level your connection to the realms that your patron rules has grown considerably. You gain resistance to cold damage. Additionally, whenever you are hit with a melee attack the attacker is subject to the cold that emanates from within you, taking 2d8 damage as a result.
Starting at 14th level you can manipulate snow and ice to the extent that live may be breathed into it. You may use your action to touch one dead humanoid or beast. This creature becomes encased in ice and snow, taking on its original form. This new creature is considered a construct, but otherwise has stats similar to the original. The exception is that this creature has only half the hit points of the original and cannot learn or advance in any meaningful way. It acts friendly towards you and allies that you designate, acts in accordance to your instructions, and acts on your initiative in combat. When the snow-creature dies the original corpse is left as if it had only just died. Old wound still exist and new ones may mar its form depending on the way in which the snow-creature died. A successful dispel magic can revert the snow-creature to its corpse form and this ability is treated as a 7th level spell for that purpose. The effect otherwise lasts until the creature is killed or you willingly end it.